Do you hate using Unity’s ContentSizeFitter component, that thing that so often fails to do the one task it was created for, and is incompatible with so many other parts of Unity’s Layout system? One … continue reading
Unity has three different UI frameworks that run in parallel (IMGUI, UnityUI, and UIElements/UIToolkit). The latest of these is UIToolkit (identical to UIElements, but the marketing team renamed it), and it’s really very good – but most of the docs … continue reading
Responsive Design is wonderful: you make your UI once, and have it automatically redesign itself to fit different screensizes and shapes, while looking great in all of them.
Game developers have been missing this feature – until now. It has … continue reading