There are two visual parts to any UI framework: rendering (drawing the components) and layouting … continue reading
If you’re using Unity’s UIToolkit you’ll sooner-or-later run into this nasty bug: two boxes side-by-side but the border in-between is twice as thick as it should be. In the image below we wanted the boxes on the right (‘a-aaa’ and … continue reading
New versions of Flexbox4Unity often require making some changes to your existing project. Usually these are done automatically for you, but some users want more control over the process, so I’ve now created a GUI for the upgrades … continue reading
The layout algorithm controls all of the core CSS Flex behaviour.
In Flexbox4Unity you have to choose which layout-algorithm you want to use. By default, new installs use the newest, most-recent algorithm – but there are times when … continue reading
Do you hate using Unity’s ContentSizeFitter component, that thing that so often fails to do the one task it was created for, and is incompatible with so many other parts of Unity’s Layout system? One … continue reading