There are two visual parts to any UI framework: rendering (drawing the components) and layouting … continue reading
New versions of Flexbox4Unity often require making some changes to your existing project. Usually these are done automatically for you, but some users want more control over the process, so I’ve now created a GUI for the upgrades … continue reading
The layout algorithm controls all of the core CSS Flex behaviour.
In Flexbox4Unity you have to choose which layout-algorithm you want to use. By default, new installs use the newest, most-recent algorithm – but there are times when … continue reading
Responsive Design is wonderful: you make your UI once, and have it automatically redesign itself to fit different screensizes and shapes, while looking great in all of them.
Game developers have been missing this feature – until now. It has … continue reading